Wednesday, June 4, 2008

Game Review: Super Smash Brothers Brawl (SSBB)


I am a Smash Brothers virgin. As a matter of fact, I don’t even know who the hell the Smash Brothers are. They sound like a local asphalt or demolition company. If I had my choice between fighting the Smash Brothers or the Mario Brothers, I would choose the Mario Brothers. Why? Because, I know what kind of has been I am getting with Mario and Luigi and have no idea what I would expect from the Smash Brothers.

There are 35 different playable characters in this game with such Nintendo staples as Marth (who?), Ness (who?), and of course, Mr. Game & Watch (what?). I would rather have seen the Smash Brothers make an appearance in this game.

This game also allows you to choose between several different control schemes. You can use the Wiimote, the Wiimote plus Nunchuck, the GameCube pad, the Classic Controller, a pad and pencil, an old Laser Tag unit, the Hubble Telescope, and of course, the WiiToilet (which is really quite innovative).

The game controls are extremely easy to use; One button to jump, one button to smash, one button for special smash, and one button for shield.

I look at this game as two games in one. You have the Subspace Emissary and the actual Brawl game.
The Subspace Emissary is a side-scrolling, button-mashing snorefest which left much to be desired. There is a story behind the Subspace Emissary which is told through several cut screens. I didn’t understand the damn story because there was no dialogue and I was too busy icing my swollen thumbs.

The parts with Diddy Kong were funny.

The other part of the game is what I really like, the Brawl. This resembles a StreetFighter II cluster(f dash dash dash)word. Four players are flying around the board, trying to knock each other off the edge. Each time you get hit, your percentage goes off. Each time your percentage goes off, the farther you fly when get hit.

The Brawl part of the game makes a fantastic party game. I get shear joy in my eyes when I knock Justin or Jamar off the boards knowing that I have 0% skill when playing this game. This is one of the few fighting games where you can compete with “good” players with little to no skill.

I really loved the innovative “boards” or what you would call the fighting stages. I thought they were extremely well thought out and colorful. The fact that there a stage that reflects the game origin of each character was a nice touch.

The music is terrific in this game because some famous video game composers wrote the score for SSBB. I don’t know who these famous composers are, but I am sure they make an awful lot of money.

There is also a “Vault.” In the Vault, you can view the trophies and stickers you collect from doing fancy things in the game. You can take your stickers and trophies on virtual backgrounds, take a snapshot of their virtual horde, and send the picture to their friends on Nintendo Wi-Fi….whoop de f’n do.

There are other minor options in this game which aren’t worth reviewing.

I give this game 4 out of 5 stars.

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